Info: 'This feature is not in the Demo version of Glider PRO™. Glider PRO™ is published by Casady & Greene, Inc. Call them at (408) 484-9228 during normal business hours (Pacific time, USA).'
DITL_1036_PICT Gone.txt
Items: (3 entries)
0:
Bounds: x1=208, y1=80, x2=266, y2=100
Type: 4
Info: 'Okay'
1:
Bounds: x1=8, y1=8, x2=225, y2=72
Type: -120
Info: 'Where is your PICT? I'm going to drop back to the Simple room background and see if that comes up.'
2:
Bounds: x1=234, y1=8, x2=266, y2=40
Type: -96
Info: '/'
DITL_1031_No Printing.txt
Items: (3 entries)
0:
Bounds: x1=202, y1=48, x2=260, y2=68
Type: 4
Info: 'Bye!'
1:
Bounds: x1=8, y1=8, x2=220, y2=40
Type: -120
Info: 'Glider PRO doesn't know what the word "Print" means. Sorry.'
2:
Bounds: x1=228, y1=8, x2=260, y2=40
Type: -96
Info: 'Ñ'
DITL_1030_Sound Manager.txt
Items: (3 entries)
0:
Bounds: x1=208, y1=80, x2=266, y2=100
Type: 4
Info: 'Okay'
1:
Bounds: x1=8, y1=8, x2=225, y2=72
Type: -120
Info: 'Where is Sound Manager 3.0? I highly recommend you install it. It's fast, it's unobtrusive, and it's the law!'
2:
Bounds: x1=234, y1=8, x2=266, y2=40
Type: -96
Info: '.'
DITL_1025_Resume Game.txt
Items: (6 entries)
0:
Bounds: x1=224, y1=80, x2=304, y2=100
Type: 4
Info: 'New Game'
1:
Bounds: x1=112, y1=80, x2=216, y2=100
Type: 4
Info: 'Resume Game'
2:
Bounds: x1=8, y1=80, x2=66, y2=100
Type: 4
Info: 'Cancel'
3:
Bounds: x1=8, y1=56, x2=280, y2=72
Type: -120
Info: '(You had ^0 glider^1 & ^2 points.)'
4:
Bounds: x1=8, y1=8, x2=264, y2=56
Type: -120
Info: 'You have a saved game. Beginning a new game will overwrite your saved game. What to do?'
5:
Bounds: x1=272, y1=8, x2=304, y2=40
Type: -96
Info: 'È'
DITL_1024_Brains Prefs.txt
Items: (10 entries)
0:
Bounds: x1=250, y1=148, x2=308, y2=168
Type: 4
Info: 'Okay'
1:
Bounds: x1=184, y1=148, x2=242, y2=168
Type: 4
Info: 'Cancel'
2:
Bounds: x1=8, y1=139, x2=308, y2=140
Type: -128
Info: ''
3:
Bounds: x1=0, y1=0, x2=316, y2=32
Type: -64
Info: 'ˆ'
4:
Bounds: x1=269, y1=47, x2=305, y2=63
Type: 16
Info: ''
5:
Bounds: x1=8, y1=40, x2=264, y2=72
Type: -120
Info: 'Maximum houses displayed (12-500): (larger = more memory)'
6:
Bounds: x1=8, y1=74, x2=158, y2=92
Type: 5
Info: 'Quicker Transitions'
7:
Bounds: x1=8, y1=93, x2=158, y2=111
Type: 5
Info: 'Zoom Out Windows'
8:
Bounds: x1=8, y1=148, x2=72, y2=168
Type: 4
Info: 'Defaults'
9:
Bounds: x1=8, y1=112, x2=158, y2=130
Type: 5
Info: 'Automatic Demo'
DITL_1023_Controls Prefs.txt
Items: (15 entries)
0:
Bounds: x1=250, y1=148, x2=308, y2=168
Type: 4
Info: 'Okay'
1:
Bounds: x1=184, y1=148, x2=242, y2=168
Type: 4
Info: 'Cancel'
2:
Bounds: x1=8, y1=138, x2=308, y2=139
Type: -128
Info: ''
3:
Bounds: x1=0, y1=0, x2=316, y2=32
Type: -64
Info: 'Ù'
4:
Bounds: x1=80, y1=43, x2=112, y2=75
Type: 32
Info: ''
5:
Bounds: x1=20, y1=43, x2=52, y2=75
Type: 32
Info: ''
6:
Bounds: x1=140, y1=43, x2=172, y2=75
Type: 32
Info: ''
7:
Bounds: x1=200, y1=43, x2=232, y2=75
Type: 32
Info: ''
8:
Bounds: x1=68, y1=80, x2=124, y2=92
Type: -128
Info: ''
9:
Bounds: x1=8, y1=80, x2=64, y2=92
Type: -128
Info: ''
10:
Bounds: x1=128, y1=80, x2=184, y2=92
Type: -128
Info: ''
11:
Bounds: x1=188, y1=80, x2=244, y2=92
Type: -128
Info: ''
12:
Bounds: x1=8, y1=148, x2=72, y2=168
Type: 4
Info: 'Defaults'
13:
Bounds: x1=8, y1=99, x2=140, y2=115
Type: 6
Info: 'Esc Pauses Game'
14:
Bounds: x1=8, y1=115, x2=140, y2=131
Type: 6
Info: 'Tab Pauses Game'
DITL_1021_High Banner.txt
Items: (5 entries)
0:
Bounds: x1=250, y1=94, x2=308, y2=114
Type: 4
Info: 'Okay'
1:
Bounds: x1=11, y1=67, x2=305, y2=83
Type: 16
Info: ''
2:
Bounds: x1=11, y1=8, x2=305, y2=56
Type: -120
Info: 'Getting #1 on the high scores entitles you to change the high score banner.(31 letters max.)'
3:
Bounds: x1=29, y1=94, x2=78, y2=110
Type: -120
Info: 'letters'
4:
Bounds: x1=8, y1=94, x2=27, y2=110
Type: -120
Info: ''
DITL_1020_High Name.txt
Items: (6 entries)
0:
Bounds: x1=250, y1=81, x2=308, y2=101
Type: 4
Info: 'Okay'
1:
Bounds: x1=157, y1=52, x2=297, y2=68
Type: 16
Info: 'Your Name'
2:
Bounds: x1=8, y1=8, x2=308, y2=41
Type: -120
Info: 'Your score of ^0 is #^1 on the top ten high scores for ^2.'
3:
Bounds: x1=16, y1=49, x2=132, y2=81
Type: -120
Info: 'Enter your name:(15 letters max.)'
4:
Bounds: x1=154, y1=81, x2=173, y2=97
Type: -120
Info: ''
5:
Bounds: x1=175, y1=81, x2=224, y2=97
Type: -120
Info: 'letters'
DITL_1018_Sound Prefs.txt
Items: (13 entries)
0:
Bounds: x1=250, y1=148, x2=308, y2=168
Type: 4
Info: 'Okay'
1:
Bounds: x1=184, y1=148, x2=242, y2=168
Type: 4
Info: 'Cancel'
2:
Bounds: x1=244, y1=52, x2=276, y2=84
Type: -96
Info: ''
3:
Bounds: x1=276, y1=69, x2=308, y2=101
Type: 32
Info: ''
4:
Bounds: x1=276, y1=35, x2=308, y2=67
Type: 32
Info: ''
5:
Bounds: x1=171, y1=60, x2=225, y2=76
Type: -120
Info: 'Volume:'
6:
Bounds: x1=225, y1=60, x2=243, y2=76
Type: -120
Info: ''
7:
Bounds: x1=7, y1=96, x2=187, y2=114
Type: 5
Info: 'Play music when idle'
8:
Bounds: x1=7, y1=114, x2=187, y2=131
Type: 5
Info: 'Play music during game'
9:
Bounds: x1=8, y1=40, x2=153, y2=88
Type: -120
Info: 'Set the game volume and background music options.'
10:
Bounds: x1=8, y1=138, x2=308, y2=139
Type: -128
Info: ''
11:
Bounds: x1=0, y1=0, x2=316, y2=32
Type: -64
Info: ''
12:
Bounds: x1=8, y1=148, x2=72, y2=168
Type: 4
Info: 'Defaults'
DITL_1017_Display Prefs.txt
Items: (17 entries)
0:
Bounds: x1=267, y1=211, x2=325, y2=231
Type: 4
Info: 'Okay'
1:
Bounds: x1=201, y1=211, x2=259, y2=231
Type: 4
Info: 'Cancel'
2:
Bounds: x1=209, y1=40, x2=241, y2=72
Type: 32
Info: '¸'
3:
Bounds: x1=249, y1=40, x2=281, y2=72
Type: 32
Info: '˝'
4:
Bounds: x1=289, y1=40, x2=321, y2=72
Type: 32
Info: '˛'
5:
Bounds: x1=8, y1=40, x2=203, y2=72
Type: -120
Info: 'Number of Rooms to Display:(the less rooms, the faster)'
6:
Bounds: x1=0, y1=0, x2=333, y2=32
Type: -64
Info: 'Ó'
7:
Bounds: x1=8, y1=80, x2=325, y2=81
Type: -128
Info: ''
8:
Bounds: x1=8, y1=142, x2=264, y2=160
Type: 5
Info: 'Beautiful opening color fade'
9:
Bounds: x1=8, y1=85, x2=264, y2=101
Type: 6
Info: 'Use current depth when possible'
10:
Bounds: x1=8, y1=101, x2=264, y2=117
Type: 6
Info: 'Always play in 256 colors'
11:
Bounds: x1=8, y1=117, x2=264, y2=133
Type: 6
Info: 'Always play in 16 grays'
12:
Bounds: x1=8, y1=137, x2=325, y2=138
Type: -128
Info: ''
13:
Bounds: x1=8, y1=200, x2=325, y2=201
Type: -128
Info: ''
14:
Bounds: x1=8, y1=211, x2=72, y2=231
Type: 4
Info: 'Defaults'
15:
Bounds: x1=8, y1=160, x2=264, y2=178
Type: 5
Info: 'Use Quickdraw™ (slower)'
16:
Bounds: x1=8, y1=178, x2=264, y2=196
Type: 5
Info: 'Run on second monitor'
DITL_1012_Prefs.txt
Items: (11 entries)
0:
Bounds: x1=222, y1=102, x2=280, y2=122
Type: 4
Info: 'Okay'
1:
Bounds: x1=0, y1=0, x2=288, y2=32
Type: -64
Info: 'ı'
2:
Bounds: x1=32, y1=44, x2=64, y2=76
Type: -96
Info: 'Ú'
3:
Bounds: x1=96, y1=44, x2=128, y2=76
Type: -96
Info: 'Û'
4:
Bounds: x1=160, y1=44, x2=192, y2=76
Type: -96
Info: 'Ù'
5:
Bounds: x1=224, y1=44, x2=256, y2=76
Type: -96
Info: 'ı'
6:
Bounds: x1=19, y1=80, x2=79, y2=92
Type: -128
Info: ''
7:
Bounds: x1=83, y1=80, x2=143, y2=92
Type: -128
Info: ''
8:
Bounds: x1=147, y1=80, x2=207, y2=92
Type: -128
Info: ''
9:
Bounds: x1=211, y1=80, x2=271, y2=92
Type: -128
Info: ''
10:
Bounds: x1=8, y1=102, x2=104, y2=122
Type: 4
Info: 'All Defaults'
DITL_1009_Banner.txt
Items: (4 entries)
0:
Bounds: x1=280, y1=122, x2=338, y2=142
Type: 4
Info: 'Begin'
1:
Bounds: x1=8, y1=8, x2=298, y2=24
Type: -120
Info: '^0'
2:
Bounds: x1=8, y1=33, x2=298, y2=113
Type: -120
Info: '^1'
3:
Bounds: x1=306, y1=8, x2=338, y2=40
Type: -96
Info: 'Ë'
DITL_1006_Yellow Alert.txt
Items: (5 entries)
0:
Bounds: x1=234, y1=100, x2=292, y2=120
Type: 4
Info: 'Okay'
1:
Bounds: x1=9, y1=25, x2=253, y2=89
Type: -120
Info: '^0'
2:
Bounds: x1=9, y1=9, x2=195, y2=25
Type: -120
Info: 'A problem came up:'
3:
Bounds: x1=9, y1=102, x2=148, y2=118
Type: -120
Info: 'Error #: ^1'
4:
Bounds: x1=260, y1=9, x2=292, y2=41
Type: -96
Info: 'Ó'
DITL_181_Low Memory.txt
Items: (2 entries)
0:
Bounds: x1=222, y1=100, x2=280, y2=120
Type: 4
Info: 'Okay'
1:
Bounds: x1=8, y1=8, x2=280, y2=92
Type: -120
Info: 'Glider PRO™ Demo requires more memory to run on this Mac. For this Mac, try giving the game ^0K. If the game is on a locked volume, copy it to your hard drive.'